VIDEOGAME BUILD 01
ROLE: Sound Design, Ambience Design, Implementation, Game Dev
ABOUT:
The player is stranded on what seems to be an hauntingly empty island from which he must find a way to reestablish contact with the outside world
PROJECT DETAILS
This project served as my advanced specialised project during my B.A. education at SAE Institute, London.
I put together a personal playable 3D environment which I then filled with ambiences and sound effects that I have designed.
Engine: Unity
Implementation : FMOD
Art: Personal selection of Unity Store Assets